Recreating the location from the game The Simpsons: Hit & Run.
Used Unity and implemented logic for control in VR. The location was intended for VR chat.
I made the game in Unity, the logic in C#, and the entire environment in MagicaVoxel.
Compact locations, puzzles related to teleports, mechanisms for switching electrical barriers.
The author of a YouTube channel dedicated to game development, game design, level design, and the video game industry.
Only in Russian + subtitles.
Runtime virtual textures, Optimization, Nanite.
A complete pipeline of game development alone.
Organization of teamwork. Agile, Kanban, SCRUM and more.
General tips for optimizing the game scene.
Creator of the game developer community (+1000 members)
The community helps beginners and experienced developers. Someone finds a team, someone needs advice, someone wants to share their artwork, 3D models, 2d Art, animations, plugins.
Only in Russian.