My name is Oscar, and although I hold a degree in medicine, my career path led me to game development—a field I’ve been passionate about since the early 2000s, when I first started experimenting with map editors.
I currently work as a Generalist Technical Artist, primarily in Unreal Engine. My specialization includes building efficient pipelines, optimizing performance, and developing functional visual effects. In addition, I work with materials, logic, and Blueprints, as well as using Python to create tools that streamline workflows.
I’m dedicated to continually improving my skills and staying current with industry technologies, aiming to make my work both practical and visually impactful.
Unreal Engine 4.26 - 5.6
Unity
Blender
Substance painter
Marmoset
Git | Perforce
C# | HLSL
Adobe Photoshop
Adobe Premiere Pro
Adobe After Effects
Processor (CPU): AMD Ryzen 5 5600X
Graphics Card: NVIDIA RTX 3070 Ti
RAM: 48Gb
Storage: 3TB SSD/8 TB HDD